
The Marksmanship rotation is not complex, it works on a simple priority system and only really gets hard when you start to push energy to the limit to maximize DPS. Making it viable (might not always be optimal) for every single Boss Encounter. This spec is the best for instant, flawless and effective multi target swapping burst. The combination of high damage and utilities like Diversion, Covered Escape and especially Ballistic Shield, Snipers are the best ranged DPS to take in most raid encounters (Everyone else re rolled to AP PT anyway it seems #Kappa). Snipers have always had a reserved spot in most raid groups and with the revival of the “Old Content” this holds true once again with 4.0. Spec Viability in Raids: 9/10 – Class Viability as a whole though is 9/10. This makes Snipers basically gods, I’ll talk more about this down below. This ability has a base cooldown of 3 minutes and is off of the Global Cooldown.


One of my favorite things about this class is being able to use Covered Escape at the perfect second to mitigate a high damaging ability 100% (think NiM Dread Guards).” Thanks to 4.0 we have all this TIMES TWO!! Imperial Preparation/Bag of Tricks! Resets the active cooldown on Evasion/Dodge, Countermeasures/Surrender, Shield Probe/Defense Screen, Cover Pulse/Pulse Detonator, Entrench/Hunker Down, and Covered Escape/Hightail It. Shield Probe is used to mitigate moderate damage while Evasion (while in cover) would mitigate massive spikes. We have a wide variety of defensive cooldowns to work with such as Shield Probe, Evasion, Covered Escape, Entrench, & Diversion. To quote the 3.0 Virulence guide writen by Yolo/Snickerr “To live a Sniper must remain in cover. Only downside to this spec is that it is quite crit dependent. This makes this spec great for bursting down adds fast then swapping back on to the boss in an instant.

You can target swap from “Target A” to “Target B” instantaneously and flawlessly. 4.0 Marksmanship is “Single Target Burst” damage and is the most flexible spec in game.
